|Kaz Yamauchi Interview - Kikizo|
Interview with Kazunori Yamauchi (President, Polyphony Digital) from June 2003. The questions are about the Gran Turismo series (which he produces) and Gran Turismo 4 especially, including how the series was started and influences, damage of cars, online specifics, real-world applications of the game and then other ideas he has. Kikizo's page on this video is located here: http://games.kikizo.com/features/kazyamauchi_vidint.asp?f=kazyamauchi_vidint.asp Videogame-related footage taken from Kikizo...
Keywords: Kikizo; Interview; Kaz Yamauchi; Polyphony Digital; Gran Turismo; Gran Turismo 4
|Satoru Iwata Interview - Kikizo|
Interview with Satoru Iwata president of Nintendo Co. Ltd. from May 2004 (likely done at E3). In-game footage centres around a The Legend of Zelda: Twilight Princess game (annouced at the show), and the hardware the Nintendo DS (of which there are prototype shots included in the interview). Reginald "Reggie" Fils-Aime May 2004 E3 speech and DS announcement was included in the video, which was the major announcement...
Keywords: Kikizo; Interview; Satoru Iwata; Nintendo; Nintendo DS; DS; Zelda; Reggie Fils-Aime; Hiroshi Yamauchi; Shigeru Miyamoto
|Yuji Naka Interview - Kikizo|
Interview with Yuji Naka, President of the Sonic Team, from June 2003. He speaks about Sonic Heroes, Billy Hatcher, racing games, Sony PSP and Nokia's N-Gage (Footage from most of these are shown throughout), as well as general topics about himself. Kikizo's page on this interview is located here: http://games.kikizo.com/features/yujinaka_vidint.asp?f=yujinaka_vidint.asp Videogame-related footage taken from Kikizo's archives...
Keywords: Kikizo; Yuji Naka; Sonic; Sonic Team; Sonic Heroes; Billy Hatcher; Sony PSP; N-Gage
|Shigeru Miyamoto Interview - Kikizo|
October 2002 Interview with Shigeru Miyamoto, game footage includes Zelda: The Wind Walker, Metroid Prime and Animal Crossing. Questions asked about if his family and children influences his design, about how now he oversees games and if that takes away from the more hands on role he had previously. Then moving onto the new Metroid (Prime) game and if it would be more open like previous Metroid games, then if Japanese players would respect the first person view, and his role in it...
Keywords: Kikizo; Shigeru Miyamoto; Interview; Nintendo; Zelda; The Wind Walker; Metriod; Animal Crossing; Game Cube
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